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48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
#pragma once
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#if !defined(Q_MOC_RUN)
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#include <SceneAPI/SceneUI/Handlers/ProcessingHandlers/ProcessingHandler.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/containers/list.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <SceneAPI/SceneUI/SceneUIConfiguration.h>
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#include <SceneAPI/SceneUI/CommonWidgets/JobWatcher.h>
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#endif
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneUI
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{
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class SCENE_UI_API ExportJobProcessingHandler : public ProcessingHandler
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{
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Q_OBJECT
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public:
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ExportJobProcessingHandler(Uuid traceTag, const AZStd::string& sourceAssetPath, QObject* parent = nullptr);
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~ExportJobProcessingHandler() override = default;
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void BeginProcessing() override;
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private slots:
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void OnJobQueryFailed(const char* message);
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void OnJobProcessingComplete(const AZStd::string& platform, AZ::u64 jobId, bool success, const AZStd::string& fullLogText);
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void OnAllJobsComplete();
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private:
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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AZStd::string m_sourceAssetPath;
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AZStd::unique_ptr<JobWatcher> m_jobWatcher;
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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};
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} // namespace SceneUI
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} // namespace SceneAPI
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} // namespace AZ
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