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o3de/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/AsyncOperationProcessingHan...

49 lines
1.4 KiB
C++

#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#if !defined(Q_MOC_RUN)
#include <SceneAPI/SceneUI/Handlers/ProcessingHandlers/ProcessingHandler.h>
#include <AzCore/std/functional.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <SceneAPI/SceneUI/SceneUIConfiguration.h>
#endif
namespace AZStd
{
class thread;
}
namespace AZ
{
namespace SceneAPI
{
namespace SceneUI
{
class SCENE_UI_API AsyncOperationProcessingHandler : public ProcessingHandler
{
Q_OBJECT
public:
AsyncOperationProcessingHandler(Uuid traceTag, AZStd::function<void()> targetFunction, AZStd::function<void()> onComplete = nullptr, QObject* parent = nullptr);
~AsyncOperationProcessingHandler() override = default;
void BeginProcessing() override;
private:
void OnBackgroundOperationComplete();
private:
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
AZStd::function<void()> m_operationToRun;
AZStd::function<void()> m_onComplete;
AZStd::unique_ptr<AZStd::thread> m_thread;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
};
}
}
}