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58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Component/TickBus.h>
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#include <AzCore/std/parallel/thread.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/SceneUI/Handlers/ProcessingHandlers/AsyncOperationProcessingHandler.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneUI
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{
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AsyncOperationProcessingHandler::AsyncOperationProcessingHandler(Uuid traceTag, AZStd::function<void()> targetFunction, AZStd::function<void()> onComplete, QObject* parent)
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: ProcessingHandler(traceTag, parent)
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, m_operationToRun(targetFunction)
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, m_onComplete(onComplete)
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{
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}
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void AsyncOperationProcessingHandler::BeginProcessing()
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{
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emit StatusMessageUpdated("Waiting for background processes to complete...");
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m_thread.reset(
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new AZStd::thread(
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[this]()
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{
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AZ_TraceContext("Tag", m_traceTag);
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m_operationToRun();
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EBUS_QUEUE_FUNCTION(AZ::TickBus, AZStd::bind(&AsyncOperationProcessingHandler::OnBackgroundOperationComplete, this));
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}
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)
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);
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}
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void AsyncOperationProcessingHandler::OnBackgroundOperationComplete()
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{
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m_thread->detach();
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m_thread.reset(nullptr);
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emit StatusMessageUpdated("Processing complete");
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if (m_onComplete)
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{
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m_onComplete();
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}
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emit ProcessingComplete();
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}
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}
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}
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}
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#include <Handlers/ProcessingHandlers/moc_AsyncOperationProcessingHandler.cpp>
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