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27 lines
665 B
C++
27 lines
665 B
C++
#pragma once
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <SceneAPI/SceneData/SceneDataConfiguration.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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class SceneDataStandaloneAllocator
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{
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public:
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SCENE_DATA_API static void Initialize(AZ::EnvironmentInstance environment);
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SCENE_DATA_API static void TearDown();
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private:
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static bool m_allocatorInitialized;
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};
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} // namespace SceneAPI
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} // namespace AZ
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