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o3de/Code/Tools/SceneAPI/SceneData/SceneDataStandaloneAllocato...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <SceneAPI/SceneData/SceneDataStandaloneAllocator.h>
namespace AZ
{
namespace SceneAPI
{
bool SceneDataStandaloneAllocator::m_allocatorInitialized = false;
void SceneDataStandaloneAllocator::Initialize(AZ::EnvironmentInstance environment)
{
AZ::Environment::Attach(environment);
if (!AZ::AllocatorInstance<AZ::SystemAllocator>().IsReady())
{
AZ::AllocatorInstance<AZ::SystemAllocator>().Create();
m_allocatorInitialized = true;
}
}
void SceneDataStandaloneAllocator::TearDown()
{
if (m_allocatorInitialized)
{
AZ::AllocatorInstance<AZ::SystemAllocator>().Destroy();
}
AZ::Environment::Detach();
}
}
}