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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Memory/SystemAllocator.h>
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#include <SceneAPI/SceneData/SceneDataStandaloneAllocator.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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bool SceneDataStandaloneAllocator::m_allocatorInitialized = false;
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void SceneDataStandaloneAllocator::Initialize(AZ::EnvironmentInstance environment)
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{
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AZ::Environment::Attach(environment);
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if (!AZ::AllocatorInstance<AZ::SystemAllocator>().IsReady())
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>().Create();
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m_allocatorInitialized = true;
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}
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}
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void SceneDataStandaloneAllocator::TearDown()
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{
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if (m_allocatorInitialized)
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>().Destroy();
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}
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AZ::Environment::Detach();
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}
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}
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}
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