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204 lines
9.0 KiB
C++
204 lines
9.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <SceneAPI/SceneCore/DataTypes/Rules/IRule.h>
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#include <SceneAPI/SceneData/Groups/AnimationGroup.h>
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#include <SceneAPI/SceneData/GraphData/RootBoneData.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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void DataTypes::IAnimationGroup::PerBoneCompression::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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serializeContext->Class<IAnimationGroup::PerBoneCompression>()->Version(1)
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->Field("boneNamePattern", &IAnimationGroup::PerBoneCompression::m_boneNamePattern)
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->Field("compressionStrength", &IAnimationGroup::PerBoneCompression::m_compressionStrength)
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;
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EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<IAnimationGroup::PerBoneCompression>("Compression Override", "Compression settings for an individual bone.")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute("AutoExpand", true)
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->DataElement("NodeListSelection", &IAnimationGroup::PerBoneCompression::m_boneNamePattern, "Bone name/pattern", "Bone name or pattern with wildcards, e.g. \"*arm*\".")
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->Attribute("ClassTypeIdFilter", AZ::SceneAPI::DataTypes::IBoneData::TYPEINFO_Uuid())
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->Attribute(AZ::Edit::Attributes::ComboBoxEditable, true)
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->DataElement(Edit::UIHandlers::Slider, &IAnimationGroup::PerBoneCompression::m_compressionStrength, "Strength", "Compression strength to use for the specified bone.")
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->Attribute(AZ::Edit::Attributes::Min, 0.f)
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->Attribute(AZ::Edit::Attributes::Max, 1.f)
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;
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}
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}
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namespace SceneData
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{
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AZ_CLASS_ALLOCATOR_IMPL(AnimationGroup, SystemAllocator, 0)
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AnimationGroup::AnimationGroup()
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: m_id(Uuid::CreateRandom())
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, m_startFrame(0)
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, m_endFrame(0)
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, m_defaultCompressionStrength(0.1f)
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{
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}
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const AZStd::string& AnimationGroup::GetName() const
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{
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return m_name;
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}
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void AnimationGroup::SetName(const AZStd::string& name)
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{
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m_name = name;
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}
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void AnimationGroup::SetName(AZStd::string&& name)
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{
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m_name = AZStd::move(name);
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}
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const Uuid& AnimationGroup::GetId() const
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{
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return m_id;
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}
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void AnimationGroup::OverrideId(const Uuid& id)
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{
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m_id = id;
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}
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Containers::RuleContainer& AnimationGroup::GetRuleContainer()
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{
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return m_rules;
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}
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const Containers::RuleContainer& AnimationGroup::GetRuleContainerConst() const
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{
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return m_rules;
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}
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const AZStd::string& AnimationGroup::GetSelectedRootBone() const
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{
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return m_selectedRootBone;
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}
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uint32_t AnimationGroup::GetStartFrame() const
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{
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return m_startFrame;
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}
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uint32_t AnimationGroup::GetEndFrame() const
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{
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return m_endFrame;
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}
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const float AnimationGroup::GetDefaultCompressionStrength() const
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{
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return m_defaultCompressionStrength;
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}
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const DataTypes::IAnimationGroup::PerBoneCompressionList& AnimationGroup::GetPerBoneCompression() const
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{
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return m_perBoneCompression;
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}
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void AnimationGroup::SetSelectedRootBone(const AZStd::string& selectedRootBone)
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{
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m_selectedRootBone = selectedRootBone;
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}
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void AnimationGroup::SetStartFrame(uint32_t frame)
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{
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m_startFrame = frame;
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}
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void AnimationGroup::SetEndFrame(uint32_t frame)
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{
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m_endFrame = frame;
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}
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void AnimationGroup::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (!serializeContext)
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{
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return;
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}
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DataTypes::IAnimationGroup::PerBoneCompression::Reflect(context);
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serializeContext->Class<AnimationGroup, DataTypes::IAnimationGroup>()->Version(3, VersionConverter)
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->Field("name", &AnimationGroup::m_name)
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->Field("id", &AnimationGroup::m_id)
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->Field("selectedRootBone", &AnimationGroup::m_selectedRootBone)
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->Field("startFrame", &AnimationGroup::m_startFrame)
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->Field("endFrame", &AnimationGroup::m_endFrame)
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->Field("defaultCompressionStrength", &AnimationGroup::m_defaultCompressionStrength)
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->Field("perBoneCompression", &AnimationGroup::m_perBoneCompression)
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->Field("rules", &AnimationGroup::m_rules)
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;
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EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<AnimationGroup>("Animation group", "Configure animation data exporting.")
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->ClassElement(Edit::ClassElements::EditorData, "")
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->Attribute("AutoExpand", true)
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->Attribute(Edit::Attributes::NameLabelOverride, "")
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->DataElement(AZ_CRC("ManifestName", 0x5215b349), &AnimationGroup::m_name, "Group name",
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"Name for the group. This name will also be used as the name for the generated file.")
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->Attribute("FilterType", DataTypes::IAnimationGroup::TYPEINFO_Uuid())
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->DataElement("NodeListSelection", &AnimationGroup::m_selectedRootBone, "Select root bone", "The root bone of the animation that will be exported.")
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->Attribute("ClassTypeIdFilter", AZ::SceneAPI::DataTypes::IBoneData::TYPEINFO_Uuid())
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->DataElement(Edit::UIHandlers::Default, &AnimationGroup::m_startFrame, "Start frame", "The start frame of the animation that will be exported.")
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->DataElement(Edit::UIHandlers::Default, &AnimationGroup::m_endFrame, "End frame", "The end frame of the animation that will be exported.")
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->DataElement(Edit::UIHandlers::Default, &AnimationGroup::m_rules, "", "Add or remove rules to fine-tune the export process.")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ_CRC("PropertyVisibility_ShowChildrenOnly", 0xef428f20))
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->ClassElement(Edit::ClassElements::Group, "Compression")
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->DataElement(Edit::UIHandlers::Slider, &AnimationGroup::m_defaultCompressionStrength, "Default strength", "Default compression strength to use by default for all bones.")
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->Attribute(AZ::Edit::Attributes::Min, 0.f)
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->Attribute(AZ::Edit::Attributes::Max, 1.f)
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->DataElement(Edit::UIHandlers::Default, &AnimationGroup::m_perBoneCompression, "Bone/group overrides", "Compression strength overrides for specific bones, or bone groups (using wildcards).")
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;
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}
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}
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bool AnimationGroup::VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement)
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{
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const unsigned int version = classElement.GetVersion();
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bool result = true;
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// Replaced vector<IRule> with RuleContainer.
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if (version == 1)
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{
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result = result && Containers::RuleContainer::VectorToRuleContainerConverter(context, classElement);
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}
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// Added a uuid "id" as the unique identifier to replace the file name.
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// Setting it to null by default and expecting a behavior to patch this when additional information is available.
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if (version <= 2)
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{
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result = result && classElement.AddElementWithData<AZ::Uuid>(context, "id", AZ::Uuid::CreateNull()) != -1;
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}
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return result;
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}
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} // namespace SceneData
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} // namespace SceneAPI
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} // namespace AZ
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