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o3de/Code/Tools/SceneAPI/SceneData/GraphData/TransformData.cpp

57 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <SceneAPI/SceneData/GraphData/TransformData.h>
namespace AZ
{
namespace SceneData
{
namespace GraphData
{
TransformData::TransformData(const SceneAPI::DataTypes::MatrixType& transform)
: m_transform(transform)
{
}
void TransformData::SetMatrix(const SceneAPI::DataTypes::MatrixType& transform)
{
m_transform = transform;
}
SceneAPI::DataTypes::MatrixType& TransformData::GetMatrix()
{
return m_transform;
}
const SceneAPI::DataTypes::MatrixType& TransformData::GetMatrix() const
{
return m_transform;
}
void TransformData::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<TransformData>()->Version(1)
->Field("transform", &TransformData::m_transform);
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<TransformData>("Transform", "Transform matrix applied as a node or as a child.")
->DataElement(AZ::Edit::UIHandlers::Default, &TransformData::m_transform, "", "Transform matrix applied as a node or as a child.");
}
}
}
} // namespace GraphData
} // namespace SceneData
} // namespace AZ