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o3de/Code/Tools/SceneAPI/SceneData/GraphData/RootBoneData.cpp

36 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <SceneAPI/SceneData/GraphData/RootBoneData.h>
namespace AZ
{
namespace SceneData
{
namespace GraphData
{
void RootBoneData::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<RootBoneData, BoneData>()->Version(1);
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<RootBoneData>("Root Bone data", "First bone in the skeletal hierarchy.");
}
}
}
} // namespace GraphData
} // namespace SceneData
} // namespace AZ