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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <SceneAPI/SceneData/GraphData/RootBoneData.h>
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namespace AZ
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{
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namespace SceneData
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{
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namespace GraphData
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{
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void RootBoneData::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<RootBoneData, BoneData>()->Version(1);
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EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<RootBoneData>("Root Bone data", "First bone in the skeletal hierarchy.");
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}
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}
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}
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} // namespace GraphData
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} // namespace SceneData
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} // namespace AZ
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