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31 lines
925 B
C++
31 lines
925 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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namespace AZ::SceneAPI::Utilities
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{
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template <typename T>
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void DebugOutput::Write(const char* name, const AZStd::vector<T>& data)
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{
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m_output += AZStd::string::format("\t%s: Count %zu. Hash: %zu\n", name, data.size(), AZStd::hash_range(data.begin(), data.end()));
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}
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template <typename T>
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void DebugOutput::Write(const char* name, const AZStd::vector<AZStd::vector<T>>& data)
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{
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size_t hash = 0;
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for (auto&& vector : data)
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{
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AZStd::hash_combine(hash, AZStd::hash_range(vector.begin(), vector.end()));
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}
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m_output += AZStd::string::format("\t%s: Count %zu. Hash: %zu\n", name, data.size(), hash);
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}
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}
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