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o3de/Code/Tools/SceneAPI/SceneCore/Utilities/DebugOutput.inl

31 lines
925 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
namespace AZ::SceneAPI::Utilities
{
template <typename T>
void DebugOutput::Write(const char* name, const AZStd::vector<T>& data)
{
m_output += AZStd::string::format("\t%s: Count %zu. Hash: %zu\n", name, data.size(), AZStd::hash_range(data.begin(), data.end()));
}
template <typename T>
void DebugOutput::Write(const char* name, const AZStd::vector<AZStd::vector<T>>& data)
{
size_t hash = 0;
for (auto&& vector : data)
{
AZStd::hash_combine(hash, AZStd::hash_range(vector.begin(), vector.end()));
}
m_output += AZStd::string::format("\t%s: Count %zu. Hash: %zu\n", name, data.size(), hash);
}
}