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31 lines
951 B
C++
31 lines
951 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <AzCore/EBus/EBus.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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using JobDependencyList = AZStd::vector<AssetBuilderSDK::JobDependency>;
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/**
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* Ebus interface for registering SceneAPI Exporter dependencies, primarily used with asset builder components
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*/
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class SceneBuilderDependencyRequests
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: public AZ::EBusTraits
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{
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public:
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virtual void ReportJobDependencies(JobDependencyList& jobDependencyList, const char* platformIdentifier) = 0;
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};
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using SceneBuilderDependencyBus = EBus<SceneBuilderDependencyRequests>;
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} // namespace SceneAPI
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} // namespace AZ
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