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o3de/Code/Tools/SceneAPI/SceneCore/SceneBuilderDependencyBus.h

31 lines
951 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/EBus/EBus.h>
namespace AZ
{
namespace SceneAPI
{
using JobDependencyList = AZStd::vector<AssetBuilderSDK::JobDependency>;
/**
* Ebus interface for registering SceneAPI Exporter dependencies, primarily used with asset builder components
*/
class SceneBuilderDependencyRequests
: public AZ::EBusTraits
{
public:
virtual void ReportJobDependencies(JobDependencyList& jobDependencyList, const char* platformIdentifier) = 0;
};
using SceneBuilderDependencyBus = EBus<SceneBuilderDependencyRequests>;
} // namespace SceneAPI
} // namespace AZ