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54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Math/Uuid.h>
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#include <AzCore/std/parallel/mutex.h>
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#include <AzCore/std/smart_ptr/shared_ptr.h>
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#include <AzCore/std/string/string.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace Containers
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{
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class Scene;
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}
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namespace Events
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{
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//! EBus to deal with serialization to and from disks of scene and manifest files.
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class SceneSerialization
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: public AZ::EBusTraits
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{
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public:
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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// Use a mutex to lock the EBus in case tools are running on different threads.
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using MutexType = AZStd::recursive_mutex;
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virtual ~SceneSerialization() = 0;
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//! Loads a scene and its corresponding manifest if available, otherwise a new manifest
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//! is created.
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//! @param sceneFilePath The absolute or relative path to the scene file in the source folder.
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//! @param sceneSourceGuid The source uuid for the scene file. If a null-uuid is given LoadScene
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//! will attempt to query the Asset Processor for the uuid.
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//! @return The loaded scene or null if the file couldn't be fully resolved or an error
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//! occurred during loading.
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virtual AZStd::shared_ptr<Containers::Scene> LoadScene(const AZStd::string& sceneFilePath, Uuid sceneSourceGuid) = 0;
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};
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using SceneSerializationBus = AZ::EBus<SceneSerialization>;
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inline SceneSerialization::~SceneSerialization() = default;
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} // namespace Events
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} // namespace SceneAPI
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} // namespace AZ
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