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87 lines
3.0 KiB
C++
87 lines
3.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#ifndef LUAEDITORCONTEXTINTERFACE_H
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#define LUAEDITORCONTEXTINTERFACE_H
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#include <AzCore/base.h>
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#include <AzCore/std/string/string.h>
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#include <AzToolsFramework/UI/LegacyFramework/Core/EditorContextBus.h>
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#include <AzCore/IO/SystemFile.h>
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#include <AzToolsFramework/SourceControl/SourceControlAPI.h>
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#if defined(AZ_PLATFORM_WINDOWS)
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#include <windows.h>
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#endif
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namespace LUAEditor
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{
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struct DocumentInfo
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{
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AZStd::string m_assetId; // the assetId
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AZ::IO::SystemFile m_scriptFile;
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//AZ::Data::Asset<AZ::ScriptAsset> m_scriptAsset; //this is the documents data
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AZStd::string m_scriptAsset;
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AZStd::string m_assetName; // relative asset name
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AZStd::string m_displayName; // for friendly display only
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FILETIME m_lastKnownModTime;
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AzToolsFramework::SourceControlFileInfo m_sourceControlInfo;
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bool m_bSourceControl_Ready; // a result (or failure) came back from SCC. Until this is true, you cannot write to it.
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bool m_bSourceControl_BusyGettingStats; // a perforce stat operation is pending
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bool m_bSourceControl_BusyRequestingEdit; // a perforce edit request operation is pending
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bool m_bSourceControl_CanWrite; // you are allowed to edit and save this file
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bool m_bSourceControl_CanCheckOut; // you may be able to check this file out (Actually attempting to may still fail due to changes on the net)
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bool m_bDataIsLoaded;
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bool m_bDataIsWritten;
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bool m_bCloseAfterSave;
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bool m_bUntitledDocument;
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bool m_bIsModified;
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bool m_bIsBeingSaved;
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int m_PresetLineAtOpen; // auto-position to this offset when data is loaded
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DocumentInfo()
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: m_bSourceControl_Ready(false)
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, m_bSourceControl_BusyGettingStats(false)
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, m_bSourceControl_BusyRequestingEdit(false)
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, m_bSourceControl_CanWrite(false)
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, m_bSourceControl_CanCheckOut(false)
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//, m_assetId(AZ::Data::AssetId::CreateNull())
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, m_bDataIsLoaded(false)
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, m_bDataIsWritten(true)
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, m_bCloseAfterSave(false)
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, m_bUntitledDocument(false)
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, m_bIsModified(false)
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, m_bIsBeingSaved(false)
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, m_PresetLineAtOpen(1){}
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};
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class ContextInterface
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: public LegacyFramework::EditorContextMessages
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{
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public:
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typedef AZ::EBus<ContextInterface> Bus;
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typedef Bus::Handler Handler;
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virtual void ShowLUAEditorView() = 0;
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};
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}
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#endif
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