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91 lines
3.5 KiB
C++
91 lines
3.5 KiB
C++
#pragma once
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <vector>
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#include <unordered_map>
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#include <AzCore/Math/Vector3.h>
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#include <SceneAPI/FbxSDKWrapper/FbxMeshWrapper.h>
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#include <SceneAPI/FbxSDKWrapper/FbxSkinWrapper.h>
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namespace AZ
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{
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namespace FbxSDKWrapper
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{
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struct TestFbxPolygon
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{
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size_t m_startVertexIndex;
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size_t m_vertexCount;
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TestFbxPolygon(size_t startVertexIndex, size_t vertexCount)
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: m_startVertexIndex(startVertexIndex)
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, m_vertexCount(vertexCount)
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{
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}
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};
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// TestFbxMesh
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// FbxMesh Test Data creation
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class TestFbxMesh
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: public FbxMeshWrapper
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{
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public:
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TestFbxMesh();
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~TestFbxMesh() override = default;
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int GetDeformerCount() const override;
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AZStd::shared_ptr<const FbxSkinWrapper> GetSkin(int index) const override;
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bool GetMaterialIndices(FbxLayerElementArrayTemplate<int>** lockableArray) const override;
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int GetControlPointsCount() const;
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AZStd::vector<Vector3> GetControlPoints() const override;
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int GetPolygonCount() const override;
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int GetPolygonSize(int polygonIndex) const override;
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int* GetPolygonVertices() const override;
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int GetPolygonVertexIndex(int polygonIndex) const;
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FbxUVWrapper GetElementUV(int index = 0) override;
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int GetElementUVCount() const override;
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FbxVertexColorWrapper GetElementVertexColor(int index = 0) override;
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int GetElementVertexColorCount() const override;
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bool GetPolygonVertexNormal(int polyIndex, int vertexIndex, Vector3& normal) const override;
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// Create test data APIs
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void CreateMesh(std::vector<AZ::Vector3>& points, std::vector<std::vector<int> >& polygonVertexIndices);
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void CreateExpectMeshInfo(std::vector<std::vector<int> >& expectedFaceVertexIndices);
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void SetSkin(const AZStd::shared_ptr<FbxSkinWrapper>& skin);
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size_t GetExpectedVetexCount() const;
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size_t GetExpectedFaceCount() const;
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AZ::Vector3 GetExpectedFaceVertexPosition(unsigned int faceIndex, unsigned int vertexIndex) const;
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protected:
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AZStd::vector<Vector3> m_vertexControlPoints; // vertex positions
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size_t m_vertexCount;
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int* m_polygonVertexIndices; // store all polygons' vertex indices in sequence. Each index maps to a control point.
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FbxLayerElementArrayTemplate<int>* m_materialIndices;
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std::unordered_map<int, TestFbxPolygon> m_polygonInfo;
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FbxUVWrapper m_uvElements;
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FbxVertexColorWrapper m_vertexColorElements;
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AZStd::shared_ptr<FbxSkinWrapper> m_skin;
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// Expected converted data
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unsigned int m_expectedVertexCount;
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std::vector<std::vector<int> > m_expectedFaceVertexIndices;
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};
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}
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}
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