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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <SceneAPI/FbxSDKWrapper/FbxUVWrapper.h>
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#include <SceneAPI/FbxSDKWrapper/FbxLayerElementUtilities.h>
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#include <SceneAPI/FbxSDKWrapper/FbxTypeConverter.h>
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namespace AZ
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{
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namespace FbxSDKWrapper
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{
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FbxUVWrapper::FbxUVWrapper(FbxGeometryElementUV* fbxUV)
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: m_fbxUV(fbxUV)
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{
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AZ_Assert(fbxUV, "Invalid FbxGeometryElementUV to initialize FbxUVWrapper")
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}
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FbxUVWrapper::~FbxUVWrapper()
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{
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m_fbxUV = nullptr;
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}
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const char* FbxUVWrapper::GetName() const
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{
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if (m_fbxUV)
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{
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return m_fbxUV->GetName();
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}
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return nullptr;
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}
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Vector2 FbxUVWrapper::GetElementAt(int polygonIndex, int polygonVertexIndex, int controlPointIndex) const
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{
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FbxVector2 uv;
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FbxLayerElementUtilities::GetGeometryElement(uv, m_fbxUV, polygonIndex, polygonVertexIndex, controlPointIndex);
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return FbxTypeConverter::ToVector2(uv);
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}
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bool FbxUVWrapper::IsValid() const
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{
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return m_fbxUV != nullptr;
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}
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} // namespace FbxSDKWrapper
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} // namespace AZ
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