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62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYCOMMONTOOLS_UI_LAYOUT_H
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#define CRYINCLUDE_CRYCOMMONTOOLS_UI_LAYOUT_H
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#pragma once
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#include "IUIComponent.h"
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#include <vector>
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class Layout
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: public IUIComponent
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{
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public:
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enum Direction
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{
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DirectionHorizontal,
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DirectionVertical
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};
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Layout(Direction direction);
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void AddComponent(IUIComponent* component);
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// IUIComponent
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virtual void CreateUI(void* window, int left, int top, int width, int height);
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virtual void Resize(void* window, int left, int top, int width, int height);
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virtual void DestroyUI(void* window);
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virtual void GetExtremeDimensions(void* window, int& minWidth, int& maxWidth, int& minHeight, int& maxHeight);
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private:
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void UpdateLayout(void* window, int left, int top, int width, int height);
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struct ComponentEntry
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{
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explicit ComponentEntry(IUIComponent* component)
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: component(component)
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, left(0)
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, top(0)
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, width(0)
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, height(0) {}
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IUIComponent* component;
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int left;
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int top;
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int width;
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int height;
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};
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std::vector<ComponentEntry> m_components;
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Direction m_direction;
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};
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#endif // CRYINCLUDE_CRYCOMMONTOOLS_UI_LAYOUT_H
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