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o3de/Code/Tools/CryCommonTools/UI/Layout.h

62 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMONTOOLS_UI_LAYOUT_H
#define CRYINCLUDE_CRYCOMMONTOOLS_UI_LAYOUT_H
#pragma once
#include "IUIComponent.h"
#include <vector>
class Layout
: public IUIComponent
{
public:
enum Direction
{
DirectionHorizontal,
DirectionVertical
};
Layout(Direction direction);
void AddComponent(IUIComponent* component);
// IUIComponent
virtual void CreateUI(void* window, int left, int top, int width, int height);
virtual void Resize(void* window, int left, int top, int width, int height);
virtual void DestroyUI(void* window);
virtual void GetExtremeDimensions(void* window, int& minWidth, int& maxWidth, int& minHeight, int& maxHeight);
private:
void UpdateLayout(void* window, int left, int top, int width, int height);
struct ComponentEntry
{
explicit ComponentEntry(IUIComponent* component)
: component(component)
, left(0)
, top(0)
, width(0)
, height(0) {}
IUIComponent* component;
int left;
int top;
int width;
int height;
};
std::vector<ComponentEntry> m_components;
Direction m_direction;
};
#endif // CRYINCLUDE_CRYCOMMONTOOLS_UI_LAYOUT_H