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117 lines
4.8 KiB
C++
117 lines
4.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SKELETONDATA_H
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#define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SKELETONDATA_H
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#pragma once
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#include "ISkeletonData.h"
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#include <string>
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#include <vector>
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#include <map>
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class SkeletonData
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: public ISkeletonData
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{
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public:
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// ISkeletonData
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virtual int AddBone(const void* handle, const char* name, int parentIndex);
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virtual int FindBone(const char* name) const;
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virtual const void* GetBoneHandle(int boneIndex) const;
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virtual int GetBoneParentIndex(int boneIndex) const;
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virtual int GetBoneCount() const;
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virtual void SetTranslation(int boneIndex, const float* vec);
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virtual void SetRotation(int boneIndex, const float* vec);
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virtual void SetScale(int boneIndex, const float* vec);
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virtual void SetParentFrameTranslation(int boneIndex, const float* vec);
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virtual void SetParentFrameRotation(int boneIndex, const float* vec);
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virtual void SetParentFrameScale(int boneIndex, const float* vec);
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virtual void SetLimit(int boneIndex, Axis axis, Limit extreme, float limit);
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virtual void SetSpringTension(int boneIndex, Axis axis, float springTension);
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virtual void SetSpringAngle(int boneIndex, Axis axis, float springAngle);
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virtual void SetAxisDamping(int boneIndex, Axis axis, float damping);
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virtual void SetPhysicalized(int boneIndex, bool physicalized);
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virtual void SetHasGeometry(int boneIndex, bool hasGeometry);
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virtual void SetBoneProperties(int boneIndex, const char* propertiesString);
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virtual void SetBoneGeomProperties(int boneIndex, const char* propertiesString);
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bool HasParentFrame(int boneIndex) const;
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void GetParentFrameTranslation(int boneIndex, float* vec) const;
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void GetParentFrameRotation(int boneIndex, float* vec) const;
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void GetParentFrameScale(int boneIndex, float* vec) const;
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bool HasLimit(int boneIndex, Axis axis, Limit extreme) const;
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float GetLimit(int boneIndex, Axis axis, Limit extreme) const;
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bool HasSpringTension(int boneIndex, Axis axis) const;
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float GetSpringTension(int boneIndex, Axis axis) const;
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bool HasSpringAngle(int boneIndex, Axis axis) const;
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float GetSpringAngle(int boneIndex, Axis axis) const;
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bool HasAxisDamping(int boneIndex, Axis axis) const;
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float GetAxisDamping(int boneIndex, Axis axis) const;
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bool GetPhysicalized(int boneIndex) const;
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bool HasGeometry(int boneIndex) const;
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int GetRootCount() const;
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int GetRootIndex(int rootIndex) const;
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int GetParentIndex(int boneIndex) const;
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const std::string GetName(int boneIndex) const;
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const std::string GetSafeName(int boneIndex) const;
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int GetChildCount(int boneIndex) const;
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int GetChildIndex(int boneIndex, int childIndexIndex) const;
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void GetTranslation(float* vec, int boneIndex) const;
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void GetRotation(float* vec, int boneIndex) const;
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void GetScale(float* vec, int boneIndex) const;
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const std::string GetBoneProperties(int boneIndex) const;
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const std::string GetBoneGeomProperties(int boneIndex) const;
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private:
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void EnsureParentFrameExists(int boneIndex);
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typedef std::pair<Axis, Limit> AxisLimit;
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typedef std::map<AxisLimit, float> AxisLimitLimitMap;
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typedef std::map<Axis, float> AxisSpringTensionMap;
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typedef std::map<Axis, float> AxisSpringAngleMap;
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typedef std::map<Axis, float> AxisDampingMap;
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struct BoneEntry
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{
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public:
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BoneEntry(const void* handle, const std::string& name, int parentIndex);
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const void* handle;
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std::string name;
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int parentIndex;
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AxisLimitLimitMap limits;
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AxisSpringTensionMap springTensions;
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AxisSpringAngleMap springAngles;
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AxisDampingMap dampings;
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bool hasParentFrame;
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float parentFrameTranslation[3];
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float parentFrameRotation[3];
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float parentFrameScale[3];
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bool physicalized;
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std::vector<int> children;
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float translation[3];
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float rotation[3];
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float scale[3];
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bool hasGeometry;
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std::string propertiesString;
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std::string geomPropertiesString;
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};
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std::vector<BoneEntry> m_bones;
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std::vector<int> m_roots;
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std::map<std::string, int> m_nameBoneIndexMap;
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};
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#endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SKELETONDATA_H
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