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57 lines
2.3 KiB
C++
57 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_ISKELETONDATA_H
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#define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_ISKELETONDATA_H
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#pragma once
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class ISkeletonData
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{
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public:
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enum Axis
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{
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AxisX,
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AxisY,
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AxisZ
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};
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enum Limit
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{
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LimitMin,
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LimitMax
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};
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virtual int AddBone(const void* handle, const char* name, int parentIndex) = 0;
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virtual int FindBone(const char* name) const = 0;
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virtual const void* GetBoneHandle(int boneIndex) const = 0;
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virtual int GetBoneParentIndex(int boneIndex) const = 0;
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virtual int GetBoneCount() const = 0;
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virtual void SetTranslation(int boneIndex, const float* vec) = 0;
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virtual void SetRotation(int boneIndex, const float* vec) = 0;
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virtual void SetScale(int boneIndex, const float* vec) = 0;
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virtual void SetParentFrameTranslation(int boneIndex, const float* vec) = 0;
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virtual void SetParentFrameRotation(int boneIndex, const float* vec) = 0;
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virtual void SetParentFrameScale(int boneIndex, const float* vec) = 0;
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virtual void SetPhysicalized(int boneIndex, bool physicalized) = 0;
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virtual void SetHasGeometry(int boneIndex, bool hasGeometry) = 0;
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virtual void SetBoneProperties(int boneIndex, const char* propertiesString) = 0;
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virtual void SetBoneGeomProperties(int boneIndex, const char* propertiesString) = 0;
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virtual void SetLimit(int boneIndex, Axis axis, Limit extreme, float limit) = 0;
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virtual void SetSpringTension(int boneIndex, Axis axis, float springTension) = 0;
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virtual void SetSpringAngle(int boneIndex, Axis axis, float springAngle) = 0;
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virtual void SetAxisDamping(int boneIndex, Axis axis, float damping) = 0;
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};
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#endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_ISKELETONDATA_H
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