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o3de/Code/Tools/CryCommonTools/Export/IGeometryFileData.h

55 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IGEOMETRYFILEDATA_H
#define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IGEOMETRYFILEDATA_H
#pragma once
#include "ExportFileType.h"
#include <string>
class IGeometryFileData
{
public:
struct SProperties
{
int filetypeInt; // combination of flags from CryFileType
bool bDoNotMerge;
bool bUseCustomNormals;
bool bUseF32VertexFormat;
bool b8WeightsPerVertex;
std::string customExportPath;
SProperties()
: filetypeInt(CRY_FILE_TYPE_NONE)
, bDoNotMerge(false)
, bUseCustomNormals(false)
, bUseF32VertexFormat(false)
, b8WeightsPerVertex(false)
{
}
};
public:
virtual int AddGeometryFile(const void* handle, const char* name, const SProperties& properties) = 0;
virtual const SProperties& GetProperties(int geometryFileIndex) const = 0;
virtual int GetGeometryFileCount() const = 0;
// return an implementation-specific handle (for example a maya Dag Path string, or a MAX node name or whatever)
// its opaque to the exporter, but you can cast it yourself.
virtual const void* GetGeometryFileHandle(int geometryFileIndex) const = 0;
virtual const char* GetGeometryFileName(int geometryFileIndex) const = 0;
};
#endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IGEOMETRYFILEDATA_H