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55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IGEOMETRYFILEDATA_H
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#define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IGEOMETRYFILEDATA_H
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#pragma once
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#include "ExportFileType.h"
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#include <string>
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class IGeometryFileData
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{
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public:
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struct SProperties
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{
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int filetypeInt; // combination of flags from CryFileType
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bool bDoNotMerge;
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bool bUseCustomNormals;
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bool bUseF32VertexFormat;
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bool b8WeightsPerVertex;
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std::string customExportPath;
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SProperties()
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: filetypeInt(CRY_FILE_TYPE_NONE)
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, bDoNotMerge(false)
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, bUseCustomNormals(false)
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, bUseF32VertexFormat(false)
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, b8WeightsPerVertex(false)
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{
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}
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};
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public:
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virtual int AddGeometryFile(const void* handle, const char* name, const SProperties& properties) = 0;
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virtual const SProperties& GetProperties(int geometryFileIndex) const = 0;
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virtual int GetGeometryFileCount() const = 0;
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// return an implementation-specific handle (for example a maya Dag Path string, or a MAX node name or whatever)
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// its opaque to the exporter, but you can cast it yourself.
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virtual const void* GetGeometryFileHandle(int geometryFileIndex) const = 0;
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virtual const char* GetGeometryFileName(int geometryFileIndex) const = 0;
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};
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#endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IGEOMETRYFILEDATA_H
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