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o3de/Code/Tools/CryCommonTools/Export/IExportSource.h

99 lines
4.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IEXPORTSOURCE_H
#define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IEXPORTSOURCE_H
#pragma once
#include "Exceptions.h"
class ISkeletonData;
class IAnimationData;
class IExportContext;
class IModelData;
class IGeometryFileData;
class IGeometryData;
class IMaterialData;
class ISkinningData;
class IMorphData;
class IGeometryMaterialData;
namespace ExportGlobal
{
const float g_defaultFrameRate = 30.f;
};
struct SExportMetaData
{
enum EAxisUp
{
X_UP,
Y_UP,
Z_UP
};
char authoring_tool[128];
char source_data[1024]; // Filename of the source.
char author[128]; // Name of the author.
char revision[64];
EAxisUp up_axis;
float fMeterUnit;
float fFramesPerSecond;
SExportMetaData()
{
fMeterUnit = 1.0f;
up_axis = Z_UP;
fFramesPerSecond = ExportGlobal::g_defaultFrameRate;
strcpy(authoring_tool, "CryENGINE Collada Exporter");
strcpy(source_data, "");
strcpy(author, "");
strcpy(revision, "1.4.1");
}
};
class IExportSource
{
public:
virtual ~IExportSource()
{
}
virtual std::string GetResourceCompilerPath() const = 0;
virtual void GetMetaData(SExportMetaData& metaData) const = 0;
virtual std::string GetDCCFileName() const = 0;
virtual float GetDCCFrameRate() const{ return ExportGlobal::g_defaultFrameRate; }
virtual std::string GetExportDirectory() const = 0;
virtual void ReadGeometryFiles(IExportContext* context, IGeometryFileData* geometryFileData) = 0;
virtual bool ReadMaterials(IExportContext* context, const IGeometryFileData* geometryFileData, IMaterialData* materialData) = 0;
virtual void ReadModels(const IGeometryFileData* geometryFileData, int geometryFileIndex, IModelData* modelData) = 0;
virtual void ReadSkinning(IExportContext* context, ISkinningData* skinningData, const IModelData* modelData, int modelIndex, ISkeletonData* skeletonData) = 0;
virtual bool ReadSkeleton(const IGeometryFileData* geometryFileData, int geometryFileIndex, const IModelData* modelData, int modelIndex, const IMaterialData* materialData, ISkeletonData* skeletonData) = 0;
virtual int GetAnimationCount() const = 0;
virtual std::string GetAnimationName(const IGeometryFileData* geometryFileData, int geometryFileIndex, int animationIndex) const = 0;
virtual void GetAnimationTimeSpan(float& start, float& stop, int animationIndex) const = 0;
virtual void ReadAnimationFlags(IExportContext* context, IAnimationData* animationData, const IGeometryFileData* geometryFileData, const IModelData* modelData, int modelIndex, const ISkeletonData* skeletonData, int animationIndex) const = 0;
virtual IAnimationData* ReadAnimation(IExportContext* context, const IGeometryFileData* geometryFileData, const IModelData* modelData, int modelIndex, const ISkeletonData* skeletonData, int animationIndex, float fps) const = 0;
virtual bool ReadGeometry(IExportContext* context, IGeometryData* geometry, const IModelData* modelData, const IMaterialData* materialData, int modelIndex) = 0;
virtual bool ReadGeometryMaterialData(IExportContext* context, IGeometryMaterialData* geometryMaterialData, const IModelData* modelData, const IMaterialData* materialData, int modelIndex) const = 0;
virtual bool ReadBoneGeometry(IExportContext* context, IGeometryData* geometry, ISkeletonData* skeletonData, int boneIndex, const IMaterialData* materialData) = 0;
virtual bool ReadBoneGeometryMaterialData(IExportContext* context, IGeometryMaterialData* geometryMaterialData, ISkeletonData* skeletonData, int boneIndex, const IMaterialData* materialData) const = 0;
virtual void ReadMorphs(IExportContext* context, IMorphData* morphData, const IModelData* modelData, int modelIndex) = 0;
virtual bool ReadMorphGeometry(IExportContext* context, IGeometryData* geometry, const IModelData* modelData, int modelIndex, const IMorphData* morphData, int morphIndex, const IMaterialData* materialData) = 0;
virtual bool HasValidPosController(const IModelData* modelData, int modelIndex) const = 0;
virtual bool HasValidRotController(const IModelData* modelData, int modelIndex) const = 0;
virtual bool HasValidSclController(const IModelData* modelData, int modelIndex) const = 0;
};
#endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IEXPORTSOURCE_H