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o3de/Code/Tools/CryCommonTools/Export/IExportContext.h

56 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IEXPORTCONTEXT_H
#define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IEXPORTCONTEXT_H
#pragma once
#include <cstdarg>
#include "Exceptions.h"
#include "ILogger.h"
struct IPakSystem;
class ISettings;
class IExportContext
: public ILogger
{
public:
// Declare an exception type to report the case where the scene must be saved before exporting.
struct NeedSaveErrorTag {};
typedef Exception<NeedSaveErrorTag> NeedSaveError;
struct PakSystemErrorTag {};
typedef Exception<PakSystemErrorTag> PakSystemError;
virtual void SetProgress(float progress) = 0;
virtual void SetCurrentTask(const std::string& id) = 0;
virtual IPakSystem* GetPakSystem() = 0;
virtual ISettings* GetSettings() = 0;
virtual void GetRootPath(char* buffer, int bufferSizeInBytes) = 0;
protected:
// ILogger
virtual void LogImpl(ILogger::ESeverity eSeverity, const char* message) = 0;
};
struct CurrentTaskScope
{
CurrentTaskScope(IExportContext* context, const std::string& id)
: context(context) {context->SetCurrentTask(id); }
~CurrentTaskScope() {context->SetCurrentTask(""); }
IExportContext* context;
};
#endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IEXPORTCONTEXT_H