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o3de/Code/Sandbox/Plugins/EditorCommon/Serialization.h

45 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#ifndef CRYINCLUDE_EDITORCOMMON_SERIALIZATION_H
#define CRYINCLUDE_EDITORCOMMON_SERIALIZATION_H
#include <Cry_Math.h>
#include <Cry_Color.h>
namespace Serialization {
class IArchive;
}
struct SkeletonAlias;
bool Serialize(Serialization::IArchive& ar, SkeletonAlias& value, const char* name, const char* label);
#include <Serialization/STL.h>
#include <Serialization/Math.h>
#include <Serialization/Color.h>
#include <Serialization/Decorators/BitFlags.h>
using Serialization::BitFlags;
#include <Serialization/Decorators/Slider.h>
#include <Serialization/Decorators/Range.h>
#include "Serialization/Decorators/ToggleButton.h"
#include "Serialization/Qt.h"
#include <Serialization/ClassFactory.h>
#include <Serialization/Enum.h>
#include <Serialization/IArchive.h>
using Serialization::IArchive;
#endif // CRYINCLUDE_EDITORCOMMON_SERIALIZATION_H