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79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
//-------------------------------------------------------------------------------
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// Copyright (C) Amazon.com, Inc. or its affiliates.
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// All Rights Reserved.
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//
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// Licensed under the terms set out in the LICENSE.HTML file included at the
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// root of the distribution; you may not use this file except in compliance
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// with the License.
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//
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// Do not remove or modify this notice or the LICENSE.HTML file. This file
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// is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
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// either express or implied. See the License for the specific language
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// governing permissions and limitations under the License.
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//-------------------------------------------------------------------------------
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#ifndef CRYINCLUDE_EDITORCOMMON_SPRITEBORDEREDITORCOMMON_H
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#define CRYINCLUDE_EDITORCOMMON_SPRITEBORDEREDITORCOMMON_H
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#include <vector> // required to be included before platform.h
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#include <platform.h>
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#include <ISystem.h>
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#include <IRenderer.h>
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#include <IEditor.h>
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#include <LyShine/ILyShine.h>
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#include <LyShine/ISprite.h>
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#include <QDialog>
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#include <QDoubleValidator>
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#include <QGraphicsRectItem>
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#include <QGraphicsView>
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#include <QIcon>
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#include <QKeyEvent>
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#include <QLabel>
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#include <QLayout>
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#include <QLineEdit>
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#include <QMenu>
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#include <QPainter>
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#include <QPushButton>
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#include <QMessageBox>
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class SlicerEdit;
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class SlicerManipulator;
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class SlicerView;
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class SpriteBorderEditor;
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enum class SpriteBorder
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{
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Top,
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Bottom,
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Left,
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Right
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};
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// This allows iterating over an enum class.
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#define ADD_ENUM_CLASS_ITERATION_OPERATORS( CLASS_NAME, FIRST_VALUE, LAST_VALUE ) \
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\
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inline CLASS_NAME operator++(CLASS_NAME &m){ return m = (CLASS_NAME)(std::underlying_type<CLASS_NAME>::type(m) + 1); } \
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inline CLASS_NAME operator*(CLASS_NAME m){ return m; } \
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inline CLASS_NAME begin([[maybe_unused]] CLASS_NAME m){ return FIRST_VALUE; } \
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inline CLASS_NAME end([[maybe_unused]] CLASS_NAME m){ return (CLASS_NAME)(std::underlying_type<CLASS_NAME>::type(LAST_VALUE) + 1); }
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ADD_ENUM_CLASS_ITERATION_OPERATORS( SpriteBorder,
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SpriteBorder::Top,
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SpriteBorder::Right );
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#include "SlicerEdit.h"
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#include "SlicerManipulator.h"
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#include "SlicerView.h"
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#include "SpriteBorderEditor.h"
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bool IsBorderVertical(SpriteBorder border);
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float GetBorderValueInPixels(ISprite* sprite, SpriteBorder b, float totalSizeInPixels);
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void SetBorderValue(ISprite* sprite, SpriteBorder b, float pixelPosition, float totalSizeInPixels);
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const char* SpriteBorderToString(SpriteBorder b);
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#endif // CRYINCLUDE_EDITORCOMMON_SPRITEBORDEREDITORCOMMON_H
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