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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "EditorCommon_precompiled.h"
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#include "PropertyRowObject.h"
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#include "PropertyTreeModel.h"
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PropertyRowObject::PropertyRowObject()
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: model_(0)
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{
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}
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bool PropertyRowObject::assignTo(Serialization::Object* obj)
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{
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if (object_.type() == obj->type())
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{
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*obj = object_;
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return true;
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}
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return false;
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}
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PropertyRowObject::~PropertyRowObject()
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{
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object_ = Serialization::Object();
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}
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void PropertyRowObject::Serialize(Serialization::IArchive& ar)
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{
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PropertyRow::Serialize(ar);
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}
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