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o3de/Code/Sandbox/Plugins/EditorCommon/CurveEditorContent.h

156 lines
4.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include <Cry_Math.h>
#include <Cry_Color.h>
#include "Serialization/Strings.h"
#include "Serialization/SmartPtr.h"
#include "Serialization/Color.h"
#include "Serialization.h"
struct ISplineInterpolator;
struct SCurveEditorKey
{
SCurveEditorKey()
: m_bSelected(false)
, m_bModified(false)
, m_bAdded(false)
, m_bDeleted(false)
, m_time(0.0f)
, m_value(0.0f)
, m_inTangentType(eTangentType_Standard)
, m_outTangentType(eTangentType_Standard)
, m_inTangent(ZERO)
, m_outTangent(ZERO)
{
}
enum ETangentType
{
eTangentType_Standard, // Tangent freely rotates but will stay in sync with its pair if its pair is also standard
eTangentType_Free, // Tangent is completely free moving (does not sync with its pair)
eTangentType_Step, // Step immediately to value of next control point in tangent direction
eTangentType_Linear, // Tangent always points to next control point
eTangentType_Bezier, // Tangent is free moving and can be justified by user
eTangentType_Smooth, // Tangent is smoothed automatically based on direction/distance to neighboring controls
eTangentType_Flat, // Tangent is flattened (y = 0) - will still sync with its pair if both are flat
};
void Serialize(IArchive& ar)
{
ar(m_inTangentType, "inTangentType");
ar(m_outTangentType, "outTangentType");
ar(m_time, "time");
ar(m_value, "value");
ar(m_inTangent, "inTangent");
ar(m_outTangent, "outTangent");
}
bool m_bSelected : 1;
bool m_bModified : 1;
bool m_bAdded : 1;
bool m_bDeleted : 1;
ETangentType m_inTangentType : 4;
ETangentType m_outTangentType : 4;
float m_time;
float m_value;
// For 1D Bezier only the Y component is used
Vec2 m_inTangent;
Vec2 m_outTangent;
bool operator==(const SCurveEditorKey& rhs) const
{
return (m_inTangentType == rhs.m_inTangentType
&& m_outTangentType == rhs.m_outTangentType
&& m_time == rhs.m_time
&& m_value == rhs.m_value
&& m_inTangent == rhs.m_inTangent
&& m_outTangent == rhs.m_outTangent);
}
bool operator!=(const SCurveEditorKey& rhs) const
{
return !(*this == rhs);
}
};
struct SCurveEditorCurve
{
SCurveEditorCurve()
: m_bModified(false)
, m_defaultValue(0.0f)
, m_color(255, 255, 255)
, m_customInterpolator(nullptr)
{}
void Serialize(IArchive& ar)
{
ar(m_keys, "keys");
ar(m_defaultValue, "defaultValue");
ar(m_color, "color");
}
bool m_bModified : 1;
float m_defaultValue;
ColorB m_color;
// Setting m_customInterpolator will override spline-draw code.
// When used, its up to developer to fill and update all necessary keys.
ISplineInterpolator* m_customInterpolator;
std::vector<SCurveEditorKey> m_keys;
bool operator==(const SCurveEditorCurve& rhs) const
{
if (m_defaultValue != rhs.m_defaultValue
|| m_color != rhs.m_color
|| m_keys.size() != rhs.m_keys.size())
{
return false;
}
for (int i = 0; i < m_keys.size(); i++)
{
if (m_keys[i] != rhs.m_keys[i])
return false;
}
return true;
}
bool operator!=(const SCurveEditorCurve& rhs) const
{
return !(*this == rhs);
}
};
typedef std::vector<SCurveEditorCurve> TCurveEditorCurves;
struct SCurveEditorContent
{
void Serialize(IArchive& ar)
{
ar(m_curves, "curves");
}
TCurveEditorCurves m_curves;
};