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108 lines
2.4 KiB
Plaintext
108 lines
2.4 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////
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//
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// All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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// its licensors.
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//
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// For complete copyright and license terms please see the LICENSE at the root of this
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// distribution (the "License"). All use of this software is governed by the License,
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// or, if provided, by the license below or the license accompanying this file. Do not
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// remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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//
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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//
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// Description: Water extension used by the editor
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// for automatic shader generation (based on "Water" shader template)
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//
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////////////////////////////////////////////////////////////////////////////
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Version (1.00)
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Property
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{
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Name = %SSREFL
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Mask = 0x1
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Property (Realtime Reflection)
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Description (Approximate realtime reflections)
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}
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Property
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{
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Name = %FLOW
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Mask = 0x2
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Property (Water flow)
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Description (Enable water to flow along geometry uvs)
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}
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Property
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{
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Name = %FLOW_MAP
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Mask = 0x4
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Property (Water flow map)
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Description (Enable water flow along a flow map)
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}
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Property
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{
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Name = %FLOW_MAP_STRENGTH
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Mask = 0x100
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Property (Water flow map strength)
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Description (Enable additional water flow strength controls - requires blue channel for strength)
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}
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Property
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{
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Name = %SUN_SPECULAR
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Mask = 0x8
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Property (Sun specular)
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Description (Activate for water sunshine)
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}
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Property
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{
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Name = %SPECULAR_MAP
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Mask = 0x10
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Property (Specular map)
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Description (Use specular map as separate texture)
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DependencySet = $TEX_Specular
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DependencyReset = $TEX_Specular
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Hidden
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}
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Property
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{
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Name = %DEBUG_FLOW_MAP
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Mask = 0x20
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Property (Debug flow map)
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Description (Enable visualizing flow map)
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}
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Property
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{
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Name = %FOAM
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Mask = 0x40
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Property (Foam)
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Description (Enables foam)
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}
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Property
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{
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Name = %DECAL_MAP
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Mask = 0x80
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Property (Decal map)
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Description (Use tiling decal map as separate texture)
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DependencySet = $TEX_Custom
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DependencyReset = $TEX_Custom
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Hidden
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}
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Property
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{
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Name = %WATER_TESSELLATION_DX11
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Mask = 0x80000000
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DependencySet = $HW_WaterTessellation
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DependencyReset = $HW_WaterTessellation
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Hidden
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}
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