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o3de/Assets/Engine/Shaders/Water.ext

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////////////////////////////////////////////////////////////////////////////
//
// All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
// its licensors.
//
// For complete copyright and license terms please see the LICENSE at the root of this
// distribution (the "License"). All use of this software is governed by the License,
// or, if provided, by the license below or the license accompanying this file. Do not
// remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//
// Original file Copyright Crytek GMBH or its affiliates, used under license.
//
// Description: Water extension used by the editor
// for automatic shader generation (based on "Water" shader template)
//
////////////////////////////////////////////////////////////////////////////
Version (1.00)
Property
{
Name = %ENVIRONMENT_MAP
Mask = 0x4
Property (Environment map)
Description (Use environment map instead of reflection)
DependencyReset = $TEX_EnvCM
}
Property
{
Name = %SUN_SHINE
Mask = 0x20
Property (Sunshine)
Description (Activate for water sunshine)
}
Property
{
Name = %NO_REFRACTION_BUMP
Mask = 0x200
Property (No refraction bump)
Description (Disables refraction bump)
}
Property
{
Name = %FOAM
Mask = 0x400
Property (Foam)
Description (Enables foam)
}
Property
{
Name = %WATER_TESSELLATION_DX11
Mask = 0x800
DependencySet = $HW_WaterTessellation
DependencyReset = $HW_WaterTessellation
Hidden
}