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o3de/Assets/Engine/Shaders/Statics.ext

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////////////////////////////////////////////////////////////////////////////
//
// All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
// its licensors.
//
// For complete copyright and license terms please see the LICENSE at the root of this
// distribution (the "License"). All use of this software is governed by the License,
// or, if provided, by the license below or the license accompanying this file. Do not
// remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//
////////////////////////////////////////////////////////////////////////////
Version (1.00)
Property
{
Name = %ST_GMEM_128BPP
Mask = 0x1 // 1 << 0
}
Property
{
Name = %ST_GMEM_256BPP
Mask = 0x2 // 1 << 1
}
Property
{
Name = %ST_GMEM_PLS
Mask = 0x4 // 1 << 2
}
Property
{
Name = %ST_LLVM_DIRECTX_SHADER_COMPILER
Mask = 0x8 // 1 << 3
}
Property
{
Name = %ST_FIXED_POINT
Mask = 0x10 // 1 << 4
}
Property
{
Name = %ST_GMEM_RT_GREATER_FOUR
Mask = 0x20 // 1 << 5
}
Property
{
Name = %ST_NO_DEPTH_CLIPPING
Mask = 0x40 // 1 << 6
}
Property
{
Name = %ST_FEATURE_FETCH_DEPTHSTENCIL
Mask = 0x80 // 1 << 7
}
property
{
Name = %ST_GMEM_VELOCITY_BUFFER
Mask = 0x100 // 1 << 8
}
property
{
Name = %ST_GLES3_0
Mask = 0x200 // 1 << 9
}