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o3de/Assets/Engine/Shaders/Eye.ext

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////////////////////////////////////////////////////////////////////////////
//
// All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
// its licensors.
//
// For complete copyright and license terms please see the LICENSE at the root of this
// distribution (the "License"). All use of this software is governed by the License,
// or, if provided, by the license below or the license accompanying this file. Do not
// remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//
// Original file Copyright Crytek GMBH or its affiliates, used under license.
//
// Description: Eye shader extension used by the editor
// for automatic shader generation (based on "Eye" shader template)
//
////////////////////////////////////////////////////////////////////////////
Version (1.00)
UsesCommonGlobalFlags
Property
{
Name = %NORMAL_MAP
Mask = 0x1
Property (Normal map)
Description (Use normal-map texture)
DependencySet = $TEX_Normals
DependencyReset = $TEX_Normals
Hidden
}
Property
{
Name = %ENVIRONMENT_MAP
Mask = 0x2
Property (Environment map)
Description (Use environment map as separate texture)
DependencyReset = $TEX_EnvCM
}
Property
{
Name = %EYE_AO_OVERLAY
Mask = 0x4
Property (Ambient occlusion overlay)
Description (Use for ambient occlusion overlay rendering)
}
Property
{
Name = %EYE_SPECULAR_OVERLAY
Mask = 0x8
Property (Specular overlay)
Description (Use for specular overlay rendering)
}
Property
{
Name = %VERTCOLORS
Mask = 0x400000
DependencySet = $UserEnabled
Hidden
}
Property
{
Name = %TEMP_EYES
Mask = 0x80000000
DependencySet = $UserEnabled
Hidden
}