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o3de/Gems/LmbrCentral/Code/Source/Shape/EditorQuadShapeComponent.h

54 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "EditorBaseShapeComponent.h"
#include "QuadShapeComponent.h"
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <LmbrCentral/Shape/QuadShapeComponentBus.h>
namespace LmbrCentral
{
//! Editor representation of a rectangle in 3d space.
class EditorQuadShapeComponent
: public EditorBaseShapeComponent
, private AzFramework::EntityDebugDisplayEventBus::Handler
{
public:
AZ_EDITOR_COMPONENT(LmbrCentral::EditorQuadShapeComponent, EditorQuadShapeComponentTypeId, EditorBaseShapeComponent);
static void Reflect(AZ::ReflectContext* context);
EditorQuadShapeComponent() = default;
//! AZ::Component overrides...
void Init() override;
void Activate() override;
void Deactivate() override;
//! EditorComponentBase overrides...
void BuildGameEntity(AZ::Entity* gameEntity) override;
protected:
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
private:
AZ_DISABLE_COPY_MOVE(EditorQuadShapeComponent);
//! AzFramework::EntityDebugDisplayEventBus overrides...
void DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay) override;
void ConfigurationChanged();
QuadShape m_quadShape; //! Stores underlying quad representation for this component.
};
} // namespace LmbrCentral