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298 lines
12 KiB
C++
298 lines
12 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "BoxShape.h"
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#include <AzCore/Math/Color.h>
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#include <AzCore/Math/IntersectSegment.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Math/Matrix3x3.h>
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#include <AzCore/Math/Random.h>
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#include <AzCore/Math/Sfmt.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/algorithm.h>
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#include <AzCore/std/containers/array.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <Shape/ShapeDisplay.h>
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#include <random>
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namespace LmbrCentral
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{
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BoxShape::BoxShape()
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: m_nonUniformScaleChangedHandler([this](const AZ::Vector3& scale) {this->OnNonUniformScaleChanged(scale); })
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{
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}
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void BoxShape::Reflect(AZ::ReflectContext* context)
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{
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BoxShapeConfig::Reflect(context);
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<BoxShape>()
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->Version(1)
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->Field("Configuration", &BoxShape::m_boxShapeConfig)
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;
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<BoxShape>("Box Shape", "Box shape configuration parameters")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->DataElement(AZ::Edit::UIHandlers::Default, &BoxShape::m_boxShapeConfig, "Box Configuration", "Box shape configuration")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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}
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void BoxShape::Activate(AZ::EntityId entityId)
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{
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m_entityId = entityId;
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m_currentTransform = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(m_currentTransform, m_entityId, &AZ::TransformBus::Events::GetWorldTM);
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m_currentNonUniformScale = AZ::Vector3::CreateOne();
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AZ::NonUniformScaleRequestBus::EventResult(m_currentNonUniformScale, m_entityId, &AZ::NonUniformScaleRequests::GetScale);
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m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
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AZ::TransformNotificationBus::Handler::BusConnect(m_entityId);
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ShapeComponentRequestsBus::Handler::BusConnect(m_entityId);
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BoxShapeComponentRequestsBus::Handler::BusConnect(m_entityId);
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AZ::NonUniformScaleRequestBus::Event(m_entityId, &AZ::NonUniformScaleRequests::RegisterScaleChangedEvent,
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m_nonUniformScaleChangedHandler);
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}
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void BoxShape::Deactivate()
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{
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m_nonUniformScaleChangedHandler.Disconnect();
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BoxShapeComponentRequestsBus::Handler::BusDisconnect();
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ShapeComponentRequestsBus::Handler::BusDisconnect();
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AZ::TransformNotificationBus::Handler::BusDisconnect();
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}
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void BoxShape::InvalidateCache(InvalidateShapeCacheReason reason)
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{
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m_intersectionDataCache.InvalidateCache(reason);
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}
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void BoxShape::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& world)
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{
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m_currentTransform = world;
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m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::TransformChange);
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ShapeComponentNotificationsBus::Event(
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m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
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ShapeComponentNotifications::ShapeChangeReasons::TransformChanged);
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}
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void BoxShape::OnNonUniformScaleChanged(const AZ::Vector3& scale)
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{
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m_currentNonUniformScale = scale;
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m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
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ShapeComponentNotificationsBus::Event(
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m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
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ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
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}
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void BoxShape::SetBoxDimensions(const AZ::Vector3& dimensions)
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{
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m_boxShapeConfig.m_dimensions = dimensions;
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m_intersectionDataCache.InvalidateCache(InvalidateShapeCacheReason::ShapeChange);
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ShapeComponentNotificationsBus::Event(
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m_entityId, &ShapeComponentNotificationsBus::Events::OnShapeChanged,
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ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged);
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}
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AZ::Aabb BoxShape::GetEncompassingAabb()
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{
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m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_boxShapeConfig, m_currentNonUniformScale);
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return m_intersectionDataCache.m_aabb;
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}
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void BoxShape::GetTransformAndLocalBounds(AZ::Transform& transform, AZ::Aabb& bounds)
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{
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const AZ::Vector3 extent(m_boxShapeConfig.m_dimensions * m_currentNonUniformScale * 0.5f);
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bounds = AZ::Aabb::CreateFromMinMax(-extent, extent);
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transform = m_currentTransform;
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}
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bool BoxShape::IsPointInside(const AZ::Vector3& point)
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{
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m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_boxShapeConfig, m_currentNonUniformScale);
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if (m_intersectionDataCache.m_axisAligned)
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{
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return m_intersectionDataCache.m_aabb.Contains(point);
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}
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return m_intersectionDataCache.m_obb.Contains(point);
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}
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float BoxShape::DistanceSquaredFromPoint(const AZ::Vector3& point)
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{
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m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_boxShapeConfig, m_currentNonUniformScale);
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if (m_intersectionDataCache.m_axisAligned)
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{
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return m_intersectionDataCache.m_aabb.GetDistanceSq(point);
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}
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return m_intersectionDataCache.m_obb.GetDistanceSq(point);
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}
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bool BoxShape::IntersectRay(const AZ::Vector3& src, const AZ::Vector3& dir, float& distance)
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{
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m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_boxShapeConfig, m_currentNonUniformScale);
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if (m_intersectionDataCache.m_axisAligned)
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{
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const float rayLength = 1000.0f;
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AZ::Vector3 scaledDir = dir * rayLength;
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AZ::Vector3 startNormal;
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float end;
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float t;
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const bool intersection = AZ::Intersect::IntersectRayAABB(
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src, scaledDir, scaledDir.GetReciprocal(),
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m_intersectionDataCache.m_aabb, t, end, startNormal) > 0;
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distance = rayLength * t;
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return intersection;
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}
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const bool intersection = AZ::Intersect::IntersectRayObb(src, dir, m_intersectionDataCache.m_obb, distance);
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return intersection;
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}
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AZ::Vector3 BoxShape::GenerateRandomPointInside(AZ::RandomDistributionType randomDistribution)
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{
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m_intersectionDataCache.UpdateIntersectionParams(m_currentTransform, m_boxShapeConfig, m_currentNonUniformScale);
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float x = 0;
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float y = 0;
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float z = 0;
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// Points should be generated just inside the shape boundary
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constexpr float insideMargin = 0.999f;
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AZ::Vector3 boxMin = m_intersectionDataCache.m_scaledDimensions * -0.5f * insideMargin;
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AZ::Vector3 boxMax = m_intersectionDataCache.m_scaledDimensions * 0.5f * insideMargin;
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// As std:normal_distribution requires a std:random_engine to be passed in,
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// As std:normal_distribution requires a std:random_engine to be passed in, create one using a random seed that is guaranteed to be properly
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// random each time it is called
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time_t seedVal;
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seedVal = AZ::Sfmt::GetInstance().Rand64();
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std::default_random_engine generator;
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generator.seed(static_cast<unsigned int>(seedVal));
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switch(randomDistribution)
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{
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case AZ::RandomDistributionType::Normal:
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{
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const float mean = 0.0f; //Mean will always be 0
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//stdDev will be the sqrt of the max value (which is the total variation)
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float stdDev = sqrtf(boxMax.GetX());
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std::normal_distribution<float> normalDist =
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std::normal_distribution<float>(mean, stdDev);
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x = normalDist(generator);
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//Normal distributions can sometimes produce values outside of our desired range
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//We just need to clamp
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x = AZStd::clamp<float>(x, boxMin.GetX(), boxMax.GetX());
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stdDev = sqrtf(boxMax.GetY());
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normalDist = std::normal_distribution<float>(mean, stdDev);
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y = normalDist(generator);
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y = AZStd::clamp<float>(y, boxMin.GetY(), boxMax.GetY());
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stdDev = sqrtf(boxMax.GetZ());
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normalDist = std::normal_distribution<float>(mean, stdDev);
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z = normalDist(generator);
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z = AZStd::clamp<float>(z, boxMin.GetZ(), boxMax.GetZ());
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}
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break;
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case AZ::RandomDistributionType::UniformReal:
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{
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std::uniform_real_distribution<float> uniformRealDist =
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std::uniform_real_distribution<float>(boxMin.GetX(), boxMax.GetX());
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x = uniformRealDist(generator);
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uniformRealDist = std::uniform_real_distribution<float>(boxMin.GetY(), boxMax.GetY());
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y = uniformRealDist(generator);
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uniformRealDist = std::uniform_real_distribution<float>(boxMin.GetZ(), boxMax.GetZ());
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z = uniformRealDist(generator);
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}
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break;
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default:
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AZ_Warning("BoxShape", false, "Unsupported random distribution type. Returning default vector (0,0,0)");
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break;
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}
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// transform to world space
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return m_currentTransform.TransformPoint(AZ::Vector3(x, y, z));
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}
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void BoxShape::BoxIntersectionDataCache::UpdateIntersectionParamsImpl(
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const AZ::Transform& currentTransform, const BoxShapeConfig& configuration, const AZ::Vector3& currentNonUniformScale)
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{
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AZ::Transform worldFromLocalNormalized = currentTransform;
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const float entityScale = worldFromLocalNormalized.ExtractUniformScale();
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m_currentPosition = worldFromLocalNormalized.GetTranslation();
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m_scaledDimensions = configuration.m_dimensions * currentNonUniformScale * entityScale;
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AZ::Quaternion worldFromLocalQuaternion = worldFromLocalNormalized.GetRotation();
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if (worldFromLocalQuaternion.IsClose(AZ::Quaternion::CreateIdentity()))
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{
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AZ::Vector3 boxMin = m_scaledDimensions * -0.5f;
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boxMin = worldFromLocalNormalized.TransformPoint(boxMin);
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AZ::Vector3 boxMax = m_scaledDimensions * 0.5f;
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boxMax = worldFromLocalNormalized.TransformPoint(boxMax);
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m_aabb = AZ::Aabb::CreateFromMinMax(boxMin, boxMax);
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m_obb = AZ::Obb::CreateFromAabb(m_aabb);
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m_axisAligned = true;
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}
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else
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{
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const AZ::Vector3 halfLengthVector = m_scaledDimensions * 0.5f;
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m_obb = AZ::Obb::CreateFromPositionRotationAndHalfLengths(
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m_currentPosition,
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worldFromLocalNormalized.GetRotation(),
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halfLengthVector);
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m_aabb = AZ::Aabb::CreateFromObb(m_obb);
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m_axisAligned = false;
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}
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}
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void DrawBoxShape(
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const ShapeDrawParams& shapeDrawParams, const BoxShapeConfig& boxShapeConfig,
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AzFramework::DebugDisplayRequests& debugDisplay, const AZ::Vector3& nonUniformScale)
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{
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const AZ::Vector3 boxMin = boxShapeConfig.m_dimensions * nonUniformScale * -0.5f;
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const AZ::Vector3 boxMax = boxShapeConfig.m_dimensions * nonUniformScale * 0.5f;
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if (shapeDrawParams.m_filled)
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{
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debugDisplay.SetColor(shapeDrawParams.m_shapeColor.GetAsVector4());
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debugDisplay.DrawSolidBox(boxMin, boxMax);
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}
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debugDisplay.SetColor(shapeDrawParams.m_wireColor.GetAsVector4());
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debugDisplay.DrawWireBox(boxMin, boxMax);
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}
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} // namespace LmbrCentral
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