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29 lines
1.3 KiB
C++
29 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/EntityId.h>
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#include <Multiplayer/MultiplayerTypes.h>
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namespace MultiplayerDiagnostics
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{
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class MultiplayerIPerEntityStats
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{
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public:
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AZ_RTTI(MultiplayerIPerEntityStats, "{91A1E4F0-8AE6-44B2-89DF-DA34134C408A}");
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virtual void RecordEntitySerializeStart(AzNetworking::SerializerMode mode, AZ::EntityId entityId, const char* entityName) = 0;
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virtual void RecordComponentSerializeEnd(AzNetworking::SerializerMode mode, Multiplayer::NetComponentId netComponentId) = 0;
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virtual void RecordEntitySerializeStop(AzNetworking::SerializerMode mode, AZ::EntityId entityId, const char* entityName) = 0;
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virtual void RecordPropertySent(Multiplayer::NetComponentId netComponentId, Multiplayer::PropertyIndex propertyId, uint32_t totalBytes) = 0;
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virtual void RecordPropertyReceived(Multiplayer::NetComponentId netComponentId, Multiplayer::PropertyIndex propertyId, uint32_t totalBytes) = 0;
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virtual void RecordRpcSent(Multiplayer::NetComponentId netComponentId, Multiplayer::RpcIndex rpcId, uint32_t totalBytes) = 0;
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};
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}
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