Files
o3de/Code/Tools/SceneAPI/SceneData/GraphData/MeshVertexUVData.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

54 lines
1.8 KiB
C++

#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Math/Vector2.h>
#include <AzCore/std/containers/vector.h>
#include <SceneAPI/SceneData/SceneDataConfiguration.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexUVData.h>
namespace AZ
{
namespace SceneData
{
namespace GraphData
{
class MeshVertexUVData
: public AZ::SceneAPI::DataTypes::IMeshVertexUVData
{
public:
AZ_RTTI(MeshVertexUVData, "{B435C091-482C-4EB9-B1F4-FA5B480796DA}", AZ::SceneAPI::DataTypes::IMeshVertexUVData);
static void Reflect(ReflectContext* context);
SCENE_DATA_API ~MeshVertexUVData() override = default;
SCENE_DATA_API void CloneAttributesFrom(const IGraphObject* sourceObject) override;
SCENE_DATA_API const AZ::Name& GetCustomName() const override;
SCENE_DATA_API void SetCustomName(const char* name);
SCENE_DATA_API void SetCustomName(const AZ::Name& name);
SCENE_DATA_API size_t GetCount() const override;
SCENE_DATA_API const AZ::Vector2& GetUV(size_t index) const override;
// Pre-allocate memory
SCENE_DATA_API void ReserveContainerSpace(size_t size);
SCENE_DATA_API void AppendUV(const AZ::Vector2& uv);
SCENE_DATA_API void GetDebugOutput(AZ::SceneAPI::Utilities::DebugOutput& output) const override;
protected:
AZStd::vector<AZ::Vector2> m_uvs;
AZ::Name m_customName;
};
} // GraphData
} // SceneData
} // AZ