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o3de/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImagePreview.h

56 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Processing/ImageConvertJob.h>
#include <AzCore/Jobs/JobCompletion.h>
class QImage;
namespace ImageProcessingAtom
{
// The reason to have image preview class, we should keep the source image loaded once,
// we could restart conversion and cancel the old conversion at anytime when setting changed
class ImagePreview
{
public:
ImagePreview(const AZStd::string& inputImageFile, TextureSettings* textureSetting);
~ImagePreview();
void InitializeJobSettings();
void StartConvert();
bool IsDone();
float GetProgress();
void Cancel();
IImageObjectPtr GetOutputImage();
private:
AZStd::string m_imageFileName;
IImageObjectPtr m_inputImage;
const TextureSettings* m_textureSetting;
const PresetSettings* m_presetSetting;
IImageObjectPtr m_outputImage;
IImageObjectPtr m_outputAlphaImage;
ImageConvertOutput m_output;
AZStd::unique_ptr<AZ::JobManager> m_jobManager;
AZStd::unique_ptr<AZ::JobCancelGroup> m_jobCancelGroup;
AZStd::unique_ptr<AZ::JobContext> m_jobContext;
AZStd::unique_ptr<ImagePreviewConvertJob> m_convertJob;
AZ::JobCompletion m_doneJob;
};
}// namespace ImageProcessingAtom