Files
o3de/Code/Framework/AzFramework/AzFramework/Asset/SimpleAsset.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

40 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Asset/SimpleAsset.h>
namespace AzFramework
{
const char* SimpleAssetTypeGetName(const AZ::Data::AssetType& nameUuid)
{
char varName[SimpleAssetReferenceBase::kMaxVariableNameLength] = { 0 };
azsnprintf(varName, SimpleAssetReferenceBase::kMaxVariableNameLength, "assetname%s", nameUuid.ToString<AZStd::string>().c_str());
auto variable = AZ::Environment::FindVariable<AssetInfoString>(varName);
if (variable)
{
return (*variable).c_str();
}
return "";
}
const char* SimpleAssetTypeGetFileFilter(const AZ::Data::AssetType& nameUuid)
{
char varName[SimpleAssetReferenceBase::kMaxVariableNameLength] = { 0 };
azsnprintf(varName, SimpleAssetReferenceBase::kMaxVariableNameLength, "assetfilter%s", nameUuid.ToString<AZStd::string>().c_str());
auto variable = AZ::Environment::FindVariable<AssetInfoString>(varName);
if (variable)
{
return (*variable).c_str();
}
return "";
}
} // namespace AzFramework