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62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef INC_TARGETCONTEXTBUTTON_H
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#define INC_TARGETCONTEXTBUTTON_H
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#if !defined(Q_MOC_RUN)
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#include <AzCore/base.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <Source/LUA/LUAContextControlMessages.h>
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#include <QPushButton>
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#include <QWidgetAction>
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#endif
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#pragma once
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namespace LUA
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{
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class TargetContextButton
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: public QPushButton
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, private LUAEditor::Context_ControlManagement::Handler
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(TargetContextButton, AZ::SystemAllocator, 0);
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TargetContextButton(QWidget *pParent = 0);
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virtual ~TargetContextButton();
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// These come from the CONTEXT
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void OnDebuggerAttached(){}
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void OnDebuggerRefused(){}
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void OnDebuggerDetached(){}
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void OnTargetConnected(){}
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void OnTargetDisconnected(){}
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void OnTargetContextPrepared( AZStd::string &contextName );
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private slots:
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void DoPopup();
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};
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class TargetContextButtonAction : public QWidgetAction
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(TargetContextButtonAction,AZ::SystemAllocator,0);
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TargetContextButtonAction(QObject *pParent); // create default action
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protected:
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virtual QWidget* createWidget(QWidget* pParent);
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};
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}
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#endif //INC_TARGETCONTEXTBUTTON_H
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