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o3de/Code/Tools/LuaIDE/Source/LUA/TargetContextButton.hxx

62 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef INC_TARGETCONTEXTBUTTON_H
#define INC_TARGETCONTEXTBUTTON_H
#if !defined(Q_MOC_RUN)
#include <AzCore/base.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <Source/LUA/LUAContextControlMessages.h>
#include <QPushButton>
#include <QWidgetAction>
#endif
#pragma once
namespace LUA
{
class TargetContextButton
: public QPushButton
, private LUAEditor::Context_ControlManagement::Handler
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(TargetContextButton, AZ::SystemAllocator, 0);
TargetContextButton(QWidget *pParent = 0);
virtual ~TargetContextButton();
// These come from the CONTEXT
void OnDebuggerAttached(){}
void OnDebuggerRefused(){}
void OnDebuggerDetached(){}
void OnTargetConnected(){}
void OnTargetDisconnected(){}
void OnTargetContextPrepared( AZStd::string &contextName );
private slots:
void DoPopup();
};
class TargetContextButtonAction : public QWidgetAction
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(TargetContextButtonAction,AZ::SystemAllocator,0);
TargetContextButtonAction(QObject *pParent); // create default action
protected:
virtual QWidget* createWidget(QWidget* pParent);
};
}
#endif //INC_TARGETCONTEXTBUTTON_H