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o3de/Code/Tools/LuaIDE/Source/LUA/LUAStackTrackerMessages.h

74 lines
2.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef LUAEDITOR_LUASTACKTRACKERMESSAGES_H
#define LUAEDITOR_LUASTACKTRACKERMESSAGES_H
#include <AzCore/base.h>
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/string/string.h>
#pragma once
namespace LUAEditor
{
// combined, name+line is a unique stack entry
// this data definition is used by anyone tracking stacks at execution break
struct StackEntry
{
public:
AZ_CLASS_ALLOCATOR(StackEntry, AZ::SystemAllocator, 0);
AZStd::string m_blob; // the name of the debug blob
int m_blobLine; // the line relative to the start of that blob
};
typedef AZStd::list<StackEntry> StackList;
// messages going FROM the lua Context TO anyone interested in stack updates (aka the stack panel)
class LUAStackTrackerMessages
: public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// Bus configuration
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // we have one bus that we always broadcast to
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Multiple; // we can have multiple listeners
//////////////////////////////////////////////////////////////////////////
typedef AZ::EBus<LUAStackTrackerMessages> Bus;
typedef Bus::Handler Handler;
virtual void StackUpdate(const StackList& stackList) = 0;
virtual void StackClear() = 0;
virtual ~LUAStackTrackerMessages() {}
};
// messages going TO the lua Context FROM anyone interested in retrieving breakpoint info
class LUAStackRequestMessages
: public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// Bus configuration
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // we have one bus that we always broadcast to
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Single; // we only have one listener
//////////////////////////////////////////////////////////////////////////
typedef AZ::EBus<LUAStackRequestMessages> Bus;
typedef Bus::Handler Handler;
virtual void RequestStackClicked(const AZStd::string& blobName, int lineNumber) = 0;
virtual ~LUAStackRequestMessages() {}
};
}
#endif//LUAEDITOR_LUASTACKTRACKERMESSAGES_H