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52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef LUAEDITOR_VIEWMESSAGES_H
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#define LUAEDITOR_VIEWMESSAGES_H
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#include <AzCore/base.h>
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#include <AzCore/EBus/EBus.h>
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#pragma once
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namespace LUAEditor
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{
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struct DocumentInfo;
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// these are the messages targeted to the main window of the lua editor
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// they are used to talk to the views and so on.
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class LUAEditorMainWindowMessages
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: public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// Bus configuration
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // we have one bus that we always broadcast to
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Multiple; // we have multiple listeners.
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//////////////////////////////////////////////////////////////////////////
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typedef AZ::EBus<LUAEditorMainWindowMessages> Bus;
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typedef Bus::Handler Handler;
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virtual ~LUAEditorMainWindowMessages() {}
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virtual void OnFocusInEvent(const AZStd::string& assetId) = 0;
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virtual void OnFocusOutEvent(const AZStd::string& assetId) = 0;
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virtual void OnRequestCheckOut(const AZStd::string& assetId) = 0;
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virtual void OnConnectedToTarget() = 0;
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virtual void OnDisconnectedFromTarget() = 0;
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virtual void OnConnectedToDebugger() = 0;
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virtual void OnDisconnectedFromDebugger() = 0;
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virtual void OnExecuteScriptResult(bool success) = 0;
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/// Request a main window repaint
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virtual void Repaint() = 0;
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};
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}
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#endif//LUAEDITOR_VIEWMESSAGES_H
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