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o3de/Code/Tools/LuaIDE/Source/LUA/LUAEditorBlockState.h

30 lines
957 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/base.h>
#pragma once
namespace LUAEditor
{
union QTBlockState
{
struct BlockState
{
AZ::u32 m_uninitialized : 1; //using semantic negative here. because qt by default will set our int to -1 and we need to detect that
AZ::u32 m_folded : 1; //have be careful with folded, it is handled differently, syntax highlighter must preserve existing value of it.
AZ::u32 m_foldLevel : 14;
AZ::u32 m_syntaxHighlighterState : 3;
AZ::u32 m_syntaxHighlighterStateExtra : 13;
};
BlockState m_blockState;
int m_qtBlockState;
};
static_assert(sizeof(QTBlockState) == sizeof(int), "QT stores block state in an int");
}