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o3de/Engine/EngineAssets/Materials/Water/ocean_default.mtl
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2021-03-08 14:30:57 -08:00

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<Material MtlFlags="526336" Shader="Water" GenMask="C20" StringGenMask="" SurfaceType="mat_water" Diffuse="0.001517635,0.017641956,0.014443845,1" Specular="0.50543249,0.50543249,0.50543249,1" Opacity="1" Shininess="255" vertModifType="0" LayerAct="1">
<Textures />
<PublicParams NormalsScale="1" SoftIntersectionFactor="1" Tilling="50" FoamCrestAmount="1.5" SubSurfaceScatteringScale="100" FoamAmount="0.5" DetailNormalsScale="1" DetailTilling="1" GradientScale="0.1" FresnelGloss="0.89999998" RefractionBumpScale="0.025" FoamSoftIntersectionFactor="2" FoamTilling="0.75" HeightScale="0.2" ReflectionBumpScale="0.050000001" RainTilling="1"/>
</Material>