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o3de/Gems/ScriptCanvasDeveloper/Code/Editor/Source/XMLDoc.h
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/XML/rapidxml.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/containers/vector.h>
using namespace AZ::rapidxml;
namespace ScriptCanvasDeveloperEditor
{
class XMLDoc;
using XMLDocPtr = AZStd::shared_ptr<XMLDoc>;
class XMLDoc
{
public:
static XMLDocPtr Alloc(const AZStd::string& contextName);
static XMLDocPtr LoadFromDisk(const AZStd::string& fileName);
XMLDoc();
virtual ~XMLDoc() {}
bool WriteToDisk(const AZStd::string & filename);
bool StartContext(const AZStd::string& contextName);
void AddToContext(const AZStd::string& id, const AZStd::string& translation = "", const AZStd::string& comment = "", const AZStd::string& source = "");
bool MethodFamilyExists(const AZStd::string& familyName) const;
AZStd::string ToString() const;
private:
void CreateTSDoc(const AZStd::string& contextName);
bool LoadTSDoc(const AZStd::string& contextName);
bool IsValidTSDoc();
const char *AllocString(const AZStd::string& str);
private:
xml_document<> m_doc;
xml_node<> * m_tsNode;
xml_node<> * m_context;
AZStd::vector<char> m_readBuffer;
};
}