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44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYSYSTEM_THREADINFO_H
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#define CRYINCLUDE_CRYSYSTEM_THREADINFO_H
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#pragma once
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struct SThreadInfo
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{
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public:
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struct SThreadHandle
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{
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HANDLE Handle;
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uint32 Id;
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};
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typedef std::vector<uint32> TThreadIds;
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typedef std::vector<SThreadHandle> TThreads;
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typedef std::map<uint32, string> TThreadInfo;
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// returns thread info
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static void GetCurrentThreads(TThreadInfo& threadsOut);
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// fills threadsOut vector with thread handles of given thread ids; if threadIds vector is emtpy it fills all running threads
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// if ignoreCurrThread is true it will not return the current thread
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static void OpenThreadHandles(TThreads& threadsOut, const TThreadIds& threadIds = TThreadIds(), bool ignoreCurrThread = true);
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// closes thread handles; should be called whenever GetCurrentThreads was called!
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static void CloseThreadHandles(const TThreads& threads);
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};
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#endif // CRYINCLUDE_CRYSYSTEM_THREADINFO_H
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