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o3de/Code/CryEngine/CrySystem/ThreadInfo.h

44 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYSYSTEM_THREADINFO_H
#define CRYINCLUDE_CRYSYSTEM_THREADINFO_H
#pragma once
struct SThreadInfo
{
public:
struct SThreadHandle
{
HANDLE Handle;
uint32 Id;
};
typedef std::vector<uint32> TThreadIds;
typedef std::vector<SThreadHandle> TThreads;
typedef std::map<uint32, string> TThreadInfo;
// returns thread info
static void GetCurrentThreads(TThreadInfo& threadsOut);
// fills threadsOut vector with thread handles of given thread ids; if threadIds vector is emtpy it fills all running threads
// if ignoreCurrThread is true it will not return the current thread
static void OpenThreadHandles(TThreads& threadsOut, const TThreadIds& threadIds = TThreadIds(), bool ignoreCurrThread = true);
// closes thread handles; should be called whenever GetCurrentThreads was called!
static void CloseThreadHandles(const TThreads& threads);
};
#endif // CRYINCLUDE_CRYSYSTEM_THREADINFO_H