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o3de/Code/CryEngine/CrySystem/SystemScheduler.h

64 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYSYSTEM_SYSTEMSCHEDULER_H
#define CRYINCLUDE_CRYSYSTEM_SYSTEMSCHEDULER_H
#pragma once
#include "System.h"
#include <ISystemScheduler.h>
class CSystemScheduler
: public ISystemScheduler
{
public:
CSystemScheduler(CSystem* pSystem);
virtual ~CSystemScheduler(void);
// ISystemScheduler
virtual void SliceAndSleep(const char* sliceName, int line);
virtual void SliceLoadingBegin();
virtual void SliceLoadingEnd();
virtual void SchedulingSleepIfNeeded(void);
// ~ISystemScheduler
protected:
void SchedulingModeUpdate(void);
private:
CSystem* m_pSystem;
ICVar* m_svSchedulingAffinity;
ICVar* m_svSchedulingClientTimeout;
ICVar* m_svSchedulingServerTimeout;
ICVar* m_svSchedulingBucket;
ICVar* m_svSchedulingMode;
ICVar* m_svSliceLoadEnable;
ICVar* m_svSliceLoadBudget;
ICVar* m_svSliceLoadLogging;
CTimeValue m_lastSliceCheckTime;
int m_sliceLoadingRef;
const char* m_pLastSliceName;
int m_lastSliceLine;
};
// Summary:
// Creates the system scheduler interface.
void CreateSystemScheduler(CSystem* pSystem);
#endif // CRYINCLUDE_CRYSYSTEM_SYSTEMSCHEDULER_H