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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYSYSTEM_SYSTEMSCHEDULER_H
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#define CRYINCLUDE_CRYSYSTEM_SYSTEMSCHEDULER_H
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#pragma once
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#include "System.h"
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#include <ISystemScheduler.h>
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class CSystemScheduler
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: public ISystemScheduler
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{
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public:
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CSystemScheduler(CSystem* pSystem);
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virtual ~CSystemScheduler(void);
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// ISystemScheduler
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virtual void SliceAndSleep(const char* sliceName, int line);
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virtual void SliceLoadingBegin();
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virtual void SliceLoadingEnd();
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virtual void SchedulingSleepIfNeeded(void);
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// ~ISystemScheduler
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protected:
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void SchedulingModeUpdate(void);
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private:
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CSystem* m_pSystem;
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ICVar* m_svSchedulingAffinity;
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ICVar* m_svSchedulingClientTimeout;
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ICVar* m_svSchedulingServerTimeout;
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ICVar* m_svSchedulingBucket;
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ICVar* m_svSchedulingMode;
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ICVar* m_svSliceLoadEnable;
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ICVar* m_svSliceLoadBudget;
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ICVar* m_svSliceLoadLogging;
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CTimeValue m_lastSliceCheckTime;
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int m_sliceLoadingRef;
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const char* m_pLastSliceName;
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int m_lastSliceLine;
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};
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// Summary:
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// Creates the system scheduler interface.
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void CreateSystemScheduler(CSystem* pSystem);
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#endif // CRYINCLUDE_CRYSYSTEM_SYSTEMSCHEDULER_H
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