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37 lines
1.2 KiB
C
37 lines
1.2 KiB
C
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYSYSTEM_SYSTEMINIT_H
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#define CRYINCLUDE_CRYSYSTEM_SYSTEMINIT_H
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#pragma once
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#include "System.h"
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#if defined(AZ_PLATFORM_ANDROID)
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#include "AndroidConsole.h"
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// let the java code know the native renderer is taking over now
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extern "C" DLL_EXPORT void OnEngineRendererTakeover(bool engineSplashActive);
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#endif
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#include "UnixConsole.h"
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#if defined(USE_UNIXCONSOLE)
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#if defined(LINUX) && !defined(ANDROID)
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extern __attribute__((visibility("default"))) CUNIXConsole* pUnixConsole;
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#endif
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#endif // USE_UNIXCONSOLE
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#endif // CRYINCLUDE_CRYSYSTEM_SYSTEMINIT_H
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