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o3de/Code/CryEngine/CrySystem/SystemCFG.h

55 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYSYSTEM_SYSTEMCFG_H
#define CRYINCLUDE_CRYSYSTEM_SYSTEMCFG_H
#pragma once
#include <math.h>
#include <map>
typedef string SysConfigKey;
typedef string SysConfigValue;
//////////////////////////////////////////////////////////////////////////
class CSystemConfiguration
{
public:
CSystemConfiguration(const string& strSysConfigFilePath, CSystem* pSystem, ILoadConfigurationEntrySink* pSink, bool warnIfMissing = true);
~CSystemConfiguration();
string RemoveWhiteSpaces(string& s)
{
s.Trim();
return s;
}
bool IsError() const { return m_bError; }
private: // ----------------------------------------
// Returns:
// success
bool ParseSystemConfig();
CSystem* m_pSystem;
string m_strSysConfigFilePath;
bool m_bError;
ILoadConfigurationEntrySink* m_pSink; // never 0
bool m_warnIfMissing;
};
#endif // CRYINCLUDE_CRYSYSTEM_SYSTEMCFG_H