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o3de/Code/CryEngine/CrySystem/SyncLock.h

49 lines
1.3 KiB
C

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYSYSTEM_SYNCLOCK_H
#define CRYINCLUDE_CRYSYSTEM_SYNCLOCK_H
#pragma once
#if defined(LINUX) || defined(APPLE)
#include <semaphore.h>
#endif
struct SSyncLock
{
#if defined(LINUX) || defined(APPLE)
typedef sem_t* HandleType;
#else
typedef HANDLE HandleType;
#endif
SSyncLock(const char* name, int id, bool own);
SSyncLock(const char* name, int minId, int maxId);
~SSyncLock();
void Own(const char* name);
bool Open(const char* name);
bool Create(const char* name);
void Signal();
bool Wait(int ms);
void Close();
bool IsValid() const;
HandleType ev;
int number;
string o_name;
};
#endif // CRYINCLUDE_CRYSYSTEM_SYNCLOCK_H