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o3de/Code/CryEngine/CrySystem/ServerThrottle.h

49 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Handle raising/lowering the frame rate on server
// based upon CPU usage
#ifndef CRYINCLUDE_CRYSYSTEM_SERVERTHROTTLE_H
#define CRYINCLUDE_CRYSYSTEM_SERVERTHROTTLE_H
#pragma once
struct ISystem;
class CCPUMonitor;
class CServerThrottle
{
public:
CServerThrottle(ISystem* pSys, int nCPUs);
~CServerThrottle();
void Update();
private:
std::unique_ptr<CCPUMonitor> m_pCPUMonitor;
void SetStep(int step, float* dueToCPU);
float m_minFPS;
float m_maxFPS;
int m_nSteps;
int m_nCurStep;
ICVar* m_pDedicatedMaxRate;
ICVar* m_pDedicatedCPU;
ICVar* m_pDedicatedCPUVariance;
};
#endif // CRYINCLUDE_CRYSYSTEM_SERVERTHROTTLE_H