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o3de/Code/CryEngine/CrySystem/ServerHandler.h

37 lines
1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYSYSTEM_SERVERHANDLER_H
#define CRYINCLUDE_CRYSYSTEM_SERVERHANDLER_H
#pragma once
#include "HandlerBase.h"
#include "SyncLock.h"
struct ServerHandler
: public HandlerBase
{
ServerHandler(const char* bucket, int affinity, int serverTimeout);
void DoScan();
bool Sync();
private:
int m_serverTimeout;
std::vector<std::unique_ptr<SSyncLock> > m_clientLocks;
std::vector<std::unique_ptr<SSyncLock> > m_srvLocks;
CTimeValue m_lastScan;
};
#endif // CRYINCLUDE_CRYSYSTEM_SERVERHANDLER_H