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o3de/Code/CryEngine/CrySystem/Serialization/XmlIArchive.h

63 lines
2.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef __XML_I_ARCHIVE__H__
#define __XML_I_ARCHIVE__H__
#include <Serialization/IArchive.h>
namespace Serialization
{
class CXmlIArchive
: public IArchive
{
public:
CXmlIArchive();
CXmlIArchive(XmlNodeRef pRootNode);
~CXmlIArchive();
void SetXmlNode(XmlNodeRef pNode);
XmlNodeRef GetXmlNode() const;
// IArchive
bool operator()(bool& value, const char* name = "", const char* label = 0) override;
bool operator()(IString& value, const char* name = "", const char* label = 0) override;
bool operator()(IWString& value, const char* name = "", const char* label = 0) override;
bool operator()(float& value, const char* name = "", const char* label = 0) override;
bool operator()(double& value, const char* name = "", const char* label = 0) override;
bool operator()(int16& value, const char* name = "", const char* label = 0) override;
bool operator()(uint16& value, const char* name = "", const char* label = 0) override;
bool operator()(int32& value, const char* name = "", const char* label = 0) override;
bool operator()(uint32& value, const char* name = "", const char* label = 0) override;
bool operator()(int64& value, const char* name = "", const char* label = 0) override;
bool operator()(uint64& value, const char* name = "", const char* label = 0) override;
bool operator()(int8& value, const char* name = "", const char* label = 0) override;
bool operator()(uint8& value, const char* name = "", const char* label = 0) override;
bool operator()(char& value, const char* name = "", const char* label = 0) override;
bool operator()(const SStruct& ser, const char* name = "", const char* label = 0) override;
bool operator()(IContainer& ser, const char* name = "", const char* label = 0) override;
// ~IArchive
using IArchive::operator();
private:
XmlNodeRef m_pRootNode;
int m_childIndexOverride;
int m_childIndexHint;
};
}
#endif