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o3de/Code/CryEngine/CrySystem/Serialization/MemoryWriter.h

73 lines
2.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include <cstddef>
namespace Serialization {
class MemoryWriter
{
public:
MemoryWriter(std::size_t size = 128, bool reallocate = true);
~MemoryWriter();
const char* c_str() { return memory_; };
const wchar_t* w_str() { return (wchar_t*)memory_; };
char* buffer() { return memory_; }
const char* buffer() const { return memory_; }
std::size_t size() const{ return size_; }
void clear() { position_ = memory_; }
// String interface (after this calls '\0' is always written)
MemoryWriter& operator<<(int value);
MemoryWriter& operator<<(long value);
MemoryWriter& operator<<(unsigned long value);
MemoryWriter& operator<<(unsigned int value);
MemoryWriter& operator<<(long long value);
MemoryWriter& operator<<(unsigned long long value);
MemoryWriter& operator<<(float value) { return (*this) << double(value); }
MemoryWriter& operator<<(double value);
MemoryWriter& operator<<(signed char value);
MemoryWriter& operator<<(unsigned char value);
MemoryWriter& operator<<(char value);
MemoryWriter& operator<<(const char* value);
MemoryWriter& operator<<(const wchar_t* value);
// Binary interface (does not writes trailing '\0')
template<class T>
void write(const T& value)
{
write(reinterpret_cast<const T*>(&value), sizeof(value));
}
void write(char c);
void write(const char* str);
bool write(const void* data, std::size_t size);
std::size_t position() const{ return position_ - memory_; }
void setPosition(std::size_t pos);
MemoryWriter& setDigits(int digits) { digits_ = (unsigned char)digits; return *this; }
private:
void allocate(std::size_t initialSize);
void reallocate(std::size_t newSize);
std::size_t size_;
char* position_;
char* memory_;
bool reallocate_;
unsigned char digits_;
};
}