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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#include <cstddef>
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namespace Serialization {
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class MemoryReader
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{
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public:
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MemoryReader();
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MemoryReader(const void* memory, size_t size, bool ownAndFree = false);
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~MemoryReader();
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void setPosition(const char* position);
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const char* position(){ return position_; }
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template<class T>
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void read(T& value)
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{
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read(reinterpret_cast<void*>(&value), sizoef(value));
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}
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void read(void* data, size_t size);
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bool checkedSkip(size_t size);
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bool checkedRead(void* data, size_t size);
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template<class T>
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bool checkedRead(T& t)
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{
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return checkedRead((void*)&t, sizeof(t));
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}
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const char* buffer() const{ return memory_; }
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size_t size() const{ return size_; }
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const char* begin() const{ return memory_; }
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const char* end() const{ return memory_ + size_; }
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private:
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size_t size_;
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const char* position_;
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const char* memory_;
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bool ownedMemory_;
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};
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}
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// vim:ts=4 sw=4:
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